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Machinarium vs botanicula
Machinarium vs botanicula













machinarium vs botanicula

At the same time, not all our designs make use of them to the extent Machinarium does. You often have to do different steps in sequence… I take it you are a fan of logical puzzles? Some moments in the game – scenes really – are harder than others. It is not hard anyway, so I don’t want to teach anyone, they figure out what is required fairly quickly.” I want players to be able to experience the game right from the beginning. I hate tutorials, actually, and there is no dialogue in the game. Is it your aim to keep it simple as well as to leave discovery up to player? One of the nice things about Machinarium is, is that at the beginning there is one line of instructions and that’s it. I am still trying to develop the genre in different directions which I like.” I don’t think our designs are typical point-and-click adventure games but they do fall within that genre. “I was always into adventure games, a genre I wanted to interpret freely. What design or gaming principals carried over from that first game into Machinarium and the most recent Botanicula?

machinarium vs botanicula

So I continued with designing small games and I am still doing it.” I was a graphic designer doing animation but in 2003 I created a game called Samorost as part of my thesis work at the Czech Academy of Arts, Design and Architecture in Prague (UMPRUM) and it proved very successful and popular around the world. Thank you for brining this game to us! I thouroughly enjoyed it and it made me smile.Jakub Dvorský, photo: Jeriaska, CC BY 2.0“I originally founded Amanita Design only as a graphic design studio for myself. Play this game if you want some sense that living beings of many different shapes and sizes and colors can work towards overcoming destruction. Play this game if you just want a few minutes or hours of happiness in your day. If you buy in to the first scene and realize that your team of creatures are the last hope for this dying world being sucked away by a “blackhole” creature, this game can reveal a lot of beauty. It is very fitting to have the more organic puzzels and thinking with this game being based around creatures and plants. These developers took a great risk to move away from that formula and in Botanicula to bring a lighter more natural interaction and exploration of your environment with many different creatures. I fell in love the first time I played it. Machinarium has great logical puzzles that make sense and have a very logical sense to them, which goes with the theme of the robots and industrial city, etc. In many ways I think Botanicula is a great complement to Machinarium. There was no expectation that Botanicula would be like Machinarium but I wanted to give it a try as it was developed by the same group. I purchased this game as I loved Machinarium. If shoot-'em-up is not your style, and you're looking for a puzzle game that is like nothing else you've seen, this is the game. The scenery is exquisitely beautiful, the colors rich and saturated, the interface easy to figure out with a satisfying number of totally unique puzzles, and the soundtrack is so much fun I went and bought it from iTunes as soon as I'd finished the game. The creatures are delightful, surprising, occasionally laugh-out-loud funny, and always touchingly sweet and innocent (which is something of a hallmark for Amanita Designs' work - I also recommend Machinarium unequivocally). Botanicula does this in spades the entire universe the game is set in is completely alien, and must be explored and interacted with to yield understanding. But every now and then, when I need a break from thesis-writing, I look for games that can tell me stories, that can engage other parts of my brain in creative and refreshing ways. I'll admit it: I'm not much of a gamer, these days. More than 150 detailed locations to explore. Relaxed game perfect for hard core gamers, their partners, families and seniors. * A bold, bright, and brilliant adventure. * Botanicula is so damned good that it probably won't even wind up on Metacritic. * IGM Readers' Choice Award in Best Sound / Music * IndieCade: Best Story/World Design Award Botanicula is a humor-filled adventure game from Amanita Design, creators of award-winning Machinarium and Samorost series, and Czech band DVA.įive friends, little tree creatures, set out on a journey to save the last seed from their home tree which is infested by evil parasites.















Machinarium vs botanicula